SFr. 83.00
€ 89.64


vorbestellen

Artikel-Nr. 44050588


Diesen Artikel in meine
Wunschliste
Diesen Artikel
weiterempfehlen
Diesen Preis
beobachten

Weitersagen:



Autor(en): 
  • Shubhi Saxena
  • Shesh Narayan Gupta
  • Leveraging Generative AI for Unity Game Development: Practical Workflows, Full Projects, and Production Patterns for AI-Powered Games 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Vorankündigung
    Veröffentlichung:  ANGEKÜNDIGT (Februar 2027)  
    Genre:  EDV / Informatik 
     
    AI Tools / Artificial Intelligence / diffusion models / Embeddings / Game Development / Künstliche Intelligenz / LLMs / machine learning
    ISBN:  9798868829970 
    EAN-Code: 
    9798868829970 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D  
    Illustration:  Approx. 420 p. 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Keine Bewertung vor Veröffentlichung möglich.
    Inhalt:
    Turn your game ideas into reality! This book is a practical, developer-focused guide to integrating modern Generative AI directly into Unity-based games.

    The book covers end-to-end implementation of Generative AI inside Unity, starting with foundational concepts (LLMs, embeddings, diffusion models, local vs cloud inference) and a robust Unity project architecture for AI tools. You will learn how to build LLM-driven NPCs, implement dynamic quest and narrative generators, create hybrid behavior systems that blend state machines and AI reasoning, and develop AI-personalized UI/UX. Further chapters demonstrate generating 2D/3D assets using diffusion models, constructing AI-assisted level layouts, and building custom Unity Editor tools for narrative authoring and asset generation. Advanced sections cover optimization, costs, caching, guardrails, AI safety, latency management, and deployable architectures for mobile, WebGL, and PC games. Three full-length projects; an AI-powered narrative adventure, an AI-driven survival sandbox, and an AI dungeon-builder editor tool, will help you apply concepts in real Unity environments.

     

    By the end of the book, you will understand how to design, integrate, optimize, and deploy generative AI inside Unity in a stable, production-ready manner. You will walk away with practical patterns, reusable templates, and complete working projects you can adapt to your own games.

     

    You Will

    • Build generative NPCs, procedural storytelling systems, and dynamic quest engines
    • Analyze the impact of AI on Unity workflows and outline an AI-driven game pipeline
    • Implement async patterns, safe API integration, and data handling techniques
    • Master performance tuning, caching, guardrails, and multi-platform deployment

    Who This Book Is For

    The book is targeted at Unity developers, technical artists, and AI enthusiasts. Intermediate-level readers with basic Unity usage and C# knowledge is a requirement.

      



    Wird aktuell angeschaut...
     

    Zurück zur letzten Ansicht


    AGB | Datenschutzerklärung | Mein Konto | Impressum | Partnerprogramm
    Newsletter | 1Advd.ch RSS News-Feed Newsfeed | 1Advd.ch Facebook-Page Facebook | 1Advd.ch Twitter-Page Twitter
    Forbidden Planet AG © 1999-2026
    Alle Angaben ohne Gewähr
     
    SUCHEN

     
     Kategorien
    Im Sortiment stöbern
    Genres
    Hörbücher
    Aktionen
     Infos
    Mein Konto
    Warenkorb
    Meine Wunschliste
     Kundenservice
    Recherchedienst
    Fragen / AGB / Kontakt
    Partnerprogramm
    Impressum
    © by Forbidden Planet AG 1999-2026