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Autor(en): 
  • Mike Lee
  • James Lee
  • Pj Cabrera
  • Joachim Bondo
  • Brian Greenstone
  • Jamie Gotch
  • Michael Kasprzak
  • Richard Zito
  • Matthew Aitken
  • Olivier Hennessy
  • iPhone Games Projects 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Juni 2009  
    Genre:  EDV / Informatik 
     
    Apple (Mac OS) operating systems / Apple and iOS / Apple Computer / Application software / B / Computer and Information Systems Applications / Computer Applications / Information technology# general issues
    ISBN:  9781430219682 
    EAN-Code: 
    9781430219682 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 244 mm / B 170 mm / D 20 mm 
    Gewicht:  544 gr 
    Seiten:  258 
    Illustration:  XXI, 258 p. 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller.

    This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

    This book's authors are responsible for some of the all-time most popular and talked-about games:

    • Brian Greenstone developed Enigmo and Cro-Mag Rally.
    • Aaron Fothergill developed Flick Fishing.
    • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
    • Mike Kasprzak 's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
    • PJ Cabrera , Richard Zito , and Matthew Aitken (Quick Draw, Pole2Pole); J oachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

    Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK , and you'll have everything you need to create the next game to top the sales charts.

      
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