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Autor(en): 
  • Harvey M. Deitel
  • Harvey Deitel
  • Paul Deitel
  • Visual C# How to Program, Global Edition 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Mai 2017  
    Genre:  EDV / Informatik 
    ISBN:  9781292153469 
    EAN-Code: 
    9781292153469 
    Verlag:  Pearson Academic 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Pearson  
    Dimensionen:  H 233 mm / B 179 mm / D 38 mm 
    Gewicht:  1500 gr 
    Seiten:  1056 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    For all basic-to-intermediate level courses in Visual C# programming.

    An informative, engaging, challenging and entertaining introduction to Visual C#

    Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# How to Program, 6th Edition introduces students to the world of desktop, mobile and web app development with Microsoft’s® Visual C#® programming language. Students will use the .NET platform and the Visual Studio® Integrated Development Environment to write, test, and debug applications and run them on a wide variety of Windows® devices.

    At the heart of the book is the Deitel signature live-code approach—rather than using code snippets, the authors present concepts in the context of complete working programs followed by sample executions. Students begin by getting comfortable with the Visual Studio Community edition IDE and basic C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the authors introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Additional practice is provided through a broad range of example programs and exercises selected from computer science, business, education, social issues, personal utilities, sports, mathematics, puzzles, simulation, game playing, graphics, multimedia and many other areas.

      



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