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Autor(en): 
  • Domen Novak
  • Matjaž Mihelj
  • Samo Beguš
  • Virtual Reality Technology and Applications 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 4 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  September 2013  
    Genre:  Naturwissensch., Medizin, Technik 
     
    Application software / B / Computer Imaging, Vision, Pattern Recognition and Graphics / Computer Vision / Electrical and Electronic Engineering / Electrical Engineering / engineering / Engineering Design
    ISBN:  9789400769090 
    EAN-Code: 
    9789400769090 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #68 - Intelligent Systems, Control and Automation: Science and Engineering  
    Dimensionen:  H 235 mm / B 155 mm / D 22 mm 
    Gewicht:  4912 gr 
    Seiten:  231 
    Illustration:  X, 231 p. 169 illus., 35 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others.
    After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.

      



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