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Herausgeber: 
  • John Richards
  • Chris Dede
  • Ronghuai Huang
  • Dejian Liu
  • Virtual, Augmented, and Mixed Realities in Education 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Dezember 2018  
    Genre:  Psychologie / Pädagogik 
     
    B / Cognition & cognitive psychology / computer science / Computers and Education / Education / Education—Data processing / Educational Technology / Instruction
    ISBN:  9789811354113 
    EAN-Code: 
    9789811354113 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Smart Computing and Intelligence  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  397 gr 
    Seiten:  247 
    Illustration:  VIII, 247 p. 63 illus., 57 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.

    We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.

    The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

      



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