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Herausgeber: 
  • Paul Anderson
  • Lakhmi C. Jain
  • Minhua Ma
  • Virtual, Augmented Reality and Serious Games for Healthcare 1 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  Mai 2014  
    Genre:  Naturwissensch., Medizin, Technik 
    ISBN:  9783642548154 
    EAN-Code: 
    9783642548154 
    Verlag:  Springer Berlin Heidelberg 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #68 - Intelligent Systems Reference Library  
    Dimensionen:  H 241 mm / B 160 mm / D 37 mm 
    Gewicht:  1039 gr 
    Seiten:  588 
    Zus. Info:  HC runder Rücken kaschiert 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications.

     

    This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

     

    This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality andserious games in healthcare further.

      
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