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Autor(en): 
  • Clinton West
  • Unity 6 Game Development Projects for Beginners: Build Complete 2D and 3D Games with C# Scripting, URP, Physics, UI, Animation, AI, Optimization, and  
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  Juni 2026  
    Genre:  EDV / Informatik 
     
    COMPUTERS / Programming / Games / COMPUTERS / Programming / General / REFERENCE / Personal & Practical Guides
    ISBN:  9798180030627 
    EAN-Code: 
    9798180030627 
    Verlag:  Independently Published 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D 16 mm 
    Gewicht:  528 gr 
    Seiten:  302 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Unity 6 gives beginners a practical way to build modern 2D and 3D games with C# scripting, physics, UI, animation, audio, optimization, and publishing tools in one engine. The key is learning how Unity's systems connect so a simple idea can become a playable project.

    Unity 6 Game Development Projects for Beginners follows a structured Unity 6 LTS and URP workflow. Instead of scattered tutorials, it teaches clean setup, organized assets, reusable prefabs, beginner-friendly C# scripting, debugging habits, performance awareness, and build preparation through complete projects.

    This book guides you from Unity setup to playable beginner games. You will learn how to navigate the editor, organize files, write gameplay scripts, build 2D and 3D projects, handle physics, create UI, add animation and audio, design simple enemy behavior, optimize performance, test builds, and prepare your games for publishing or portfolio use.

    Inside this book, you will learn how to:

    • Set up Unity Hub, Unity 6 LTS, and a clean URP project
    • Navigate the Scene View, Game View, Hierarchy, Inspector, Project Window, and Console
    • Build scenes with GameObjects, components, cameras, lights, materials, tags, layers, and prefabs
    • Write C# scripts for movement, input, score, health, UI updates, and game-state logic
    • Build a complete 2D collecting game with collectibles, hazards, win conditions, and level testing
    • Build a complete 3D obstacle game with camera follow, checkpoints, moving platforms, timed hazards, and finish zones
    • Use Unity physics, collisions, triggers, raycasts, layers, and collision filtering
    • Create HUDs, menus, pause screens, game over panels, and win screens
    • Add animation, sound effects, background music, particles, camera feedback, and polish
    • Create simple enemy AI with patrol, chase, detection, damage, reset behavior, and state-based logic
    • Apply beginner-friendly optimization and prepare PC, Web, and mobile-aware builds
    This book is for complete beginners, hobbyists, students, self-taught developers, and aspiring game creators who want a clear path into Unity 6 game development. It is also useful if you have opened Unity before but still feel unsure how scripting, physics, UI, animation, audio, enemies, optimization, and builds fit together.

    You do not need to spend months jumping between random tutorials before building something playable. With a focused project-based workflow, this book helps you learn Unity 6 step by step while creating small complete games first.

    Get Unity 6 Game Development Projects for Beginners today and start building real 2D and 3D games with C#, URP, physics, UI, animation, audio, enemy AI, optimization, and publishing preparation.

      



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