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Autor(en): 
  • Alan Washburn
  • Two-Person Zero-Sum Games 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  November 2013  
    Genre:  Wirtschaft / Recht 
     
    B / Business and Management / Decision Making / Management & management techniques / Management decision making / Management science / Operational research / Operations Research
    ISBN:  9781461490494 
    EAN-Code: 
    9781461490494 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #201 - International Series in Operations Research & Management Science  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  496 gr 
    Seiten:  199 
    Illustration:  XV, 199 p. 62 illus., 12 illus. in color. With online files/update., schwarz-weiss Illustrationen, farbige Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Two-person zero-sum game theory deals with situations that are perfectly competitive-there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach.

    Two-Person Zero-Sum Games, 4th Ed . offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.

      



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