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Autor(en): 
  • Carla Sousa
  • Sara Rye
  • Micael Sousa
  • Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Februar 2025  
    Genre:  Psychologie / Pädagogik 
     
    blended learning approaches / Curriculum Studies / Didaktische Kompetenz und Lehrmethoden / education in the Anthropocene / educational games / Educational psychology / Games Studies / integrating analogue learning
    ISBN:  9783031785221 
    EAN-Code: 
    9783031785221 
    Verlag:  Springer International Publishing 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 210 mm / B 148 mm / D  
    Seiten:  239 
    Illustration:  XIII, 239 p. 16 illus., 11 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective problem-solving skills. It then traces the historical roots of analogue and tangible games, highlighting their potential and challenges in alignment with several learning theories. The authors explore the psychology of analogue game-based learning, exploring its impact on cognition, motivation and, potentially, skill transfer to real life situations. They focus strongly on designing effective learning games, emphasising principles of game design, the TEGA initiative and common pitfalls to avoid. Ultimately, the book emphasises the importance of inclusivity in game-based learning, addressing barriers, intersectionality, and accessible design features both for commercial and educational games, and highlighting the ethical and pedagogical significance of fostering diverse and inclusive learning environments. The book will be of interest to researchers and students of education-related topics, particularly instructional design, pedagogical, and psychology, as well as enthusiasts from game studies and related practitioners.

    Sara Rye  is Associate Professor of Project Management for Development at the University of Bradford, UK.

    Micael Sousa  is a postdoctoral researcher in the Spatial Dynamics Lab, School of Architecture, Planning and Environmental Policy, University College Dublin, Ireland.

    Carla Sousa  is a researcher and professor in Media Studies and Psychology at Lusófona University, Portugal.

      



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