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Autor(en): 
  • Bertrand Meyer
  • Touch of Class: Learning to Program Well with Objects and Contracts 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Juli 2009  
    Genre:  EDV / Informatik 
     
    B / Computer programming / Computer programming / software engineering / computer science / Computerprogrammierung und Softwareentwicklung / Operating systems / Programming Techniques / Software Engineering
    ISBN:  9783540921448 
    EAN-Code: 
    9783540921448 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 240 mm / B 168 mm / D  
    Gewicht:  2047 gr 
    Seiten:  876 
    Illustration:  LXIV, 876 p. 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    From object technology pioneer, Design by Contract inventor and ETH Zurich professor Bertrand Meyer, winner of ACM Software System Award, the Dahl-Nygaard prize and the Jolt award, Touch of Class is a revolutionary introductory programming textbook that makes learning programming fun and rewarding.

    Instead of the traditional low-level examples, Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then explore "from the outside in" as they learn new programming techniques.

    Unique to Touch of Class is the combination of a practical, hands-on approach with sound theory. Throughout the presentation of software concepts, the book relies on the principles of Design by Contract, critical to software quality and providing a gentle introduction to formal methods.

    The coverage is notable in both its depth and itsbreadth. In addition to core programming concepts such as control structures, algorithms and fundamental data structures, it encompasses recursion (including theory and implementation), reference and pointer manipulation, inheritance and associated techniques of polymorphism and dynamic binding, topological sort as an example of algorithm and API design, syntax description techniques, important design patterns such as Observer and Visitor, event-driven programming, high-level function closures (including an introduction to lambda calculus) and software tools. The final chapter is a detailed introduction to the challenges and techniques of software engineering, from lifecycle models to requirements analysis.

    The use of full color brings exciting programming concepts to life.

    Touch of Class gives students the leading edge by teaching both the fundamental techniques of programming and the professional-level skills preparing them for the challenges of modern software engineering.

      



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