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Herausgeber: 
  • Kang Zhang
  • Software Visualization: From Theory to Practice 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  November 2012  
    Genre:  EDV / Informatik 
     
    C / Compilers & interpreters / Compilers and Interpreters / Computer Graphics / engineering / Grafische und digitale Media-Anwendungen / Graphical & digital media applications / Graphics programming
    ISBN:  9781461350866 
    EAN-Code: 
    9781461350866 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  #734 - The Springer International Series in Engineering and Computer Science  
    Dimensionen:  H 235 mm / B 155 mm / D 25 mm 
    Gewicht:  718 gr 
    Seiten:  442 
    Illustration:  XXVI, 442 p. 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Software Visualization: From Theory to Practice was initially selected as a special volume for "The Annals of Software Engineering (ANSE) Journal", which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms , HumanFactors , Architectural Visualization , and Visualization in Practice . They cover a comprehensive range of software visualization topics, including
    *Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming;
    *Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph;
    *Graph-oriented distributed programming;
    *Program visualization for software understanding, testing/debugging and maintenance;
    *Object-oriented re-design based on legacy procedural software;
    *Cognitive models for designing software exploration tools;
    *Human comprehensibility of visual modeling diagrams in UML;
    *UML extended with pattern compositions for software reuse;
    *Visualization of software architecture and Web architecture for better understanding;
    *Visual programming and program visualization for music synthesizers;
    *Drawing diagrams nicely using clustering techniques for software engineering.
      



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