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  • Source: Wikipedia
  • SimCity: SimCity 4, SimCity 2000, SimCity 3000, Streets of SimCity, SimCity Societies, The SimCity Box, SimCity 4: Rush Hour, SimCity Creator, Micropo 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


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    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  September 2021  
    Genre:  Ratgeber 
    ISBN:  9781155274621 
    EAN-Code: 
    9781155274621 
    Verlag:  Books LLC, Reference Series 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 246 mm / B 189 mm / D 1 mm 
    Gewicht:  78 gr 
    Seiten:  28 
    Zus. Info:  Paperback 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Source: Wikipedia. Pages: 27. Chapters: SimCity 4, SimCity 2000, SimCity 3000, Streets of SimCity, SimCity Societies, The SimCity Box, SimCity 4: Rush Hour, SimCity Creator, Micropolis, SimCity Societies: Destinations, SimCity DS, Lincity, SimCity DS 2, SimCity 64, The Sims Carnival: Snap City, Sim City: The Card Game. Excerpt: SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis's first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, and SimCity Societies in 2007. The original SimCity was later renamed SimCity Classic. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis. SimCity spawned a series of Sim games. On January 10, 2008 the SimCity source code was released under the free software GPL 3 license under the name Micropolis. Micropolis, an open source port of SimCity, on the SGI Indigo workstationSimCity was originally developed by game designer Will Wright. The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development. Wright soon found he enjoyed creating maps more than playing the actual game, and SimCity was born. While developing SimCity, Wright cultivated a real love of the intricacies and theories of urban planning and acknowledges the influence of System Dynamics which was developed by Jay Wright Forrester and whose book on the subject laid the foundations for the simulation. In addition, Wright also was inspired by reading "The Seventh Sally", a short story by Stanislaw Lem, in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress. The first version of the game was developed for the Commodore 64 in 1985, but it would not be published for another four years. The original working title of SimCity was Micropolis. The game represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully. Brøderbu

      
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