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Herausgeber: 
  • Frederic P. Miller
  • Agnes F. Vandome
  • John McBrewster
  • Shading: Computer Graphics Lighting, List of Common Shading Algorithms, ARB (GPU Assembly Language), Afterimage (Shader Effect), Ambient Occlusion 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 7-14 Tagen versandfertig
    Veröffentlichung:  April 2026  
    Genre:  Architektur, Archäologie, Kunst 
    ISBN:  9786134242660 
    EAN-Code: 
    9786134242660 
    Verlag:  Omniscriptum 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 220 mm / B 150 mm / D 6 mm 
    Gewicht:  167 gr 
    Seiten:  100 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness. Shading is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. There are various techniques of shading including cross hatching where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. Simple tutorials and lessons are available at numerous locations online to help learn the tips and tricks of shading to improve sketches.

      
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