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Shading: Computer Graphics Lighting, List of Common Shading Algorithms, ARB (GPU Assembly Language), Afterimage (Shader Effect), Ambient Occlusion
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| Please note that the content of this book primarily consists of articles
available from Wikipedia or other free sources online. Shading refers to
depicting depth perception in 3D models or illustrations by varying
levels of darkness. Shading is a process used in drawing for depicting
levels of darkness on paper by applying media more densely or with a
darker shade for darker areas, and less densely or with a lighter shade
for lighter areas. There are various techniques of shading including
cross hatching where perpendicular lines of varying closeness are drawn
in a grid pattern to shade an area. The closer the lines are together,
the darker the area appears. Likewise, the farther apart the lines are,
the lighter the area appears. Light patterns, such as objects having
light and shaded areas, help when creating the illusion of depth on
paper. Simple tutorials and lessons are available at numerous locations
online to help learn the tips and tricks of shading to improve sketches. |
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