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Autor(en): 
  • Kristof Beiglböck
  • Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Juli 2017  
    Genre:  EDV / Informatik 
     
    cartographic data modelling / COMPUTERS / Design, Graphics & Media / Graphics Tools / digital map navigation algorithms / distributed computing Java / geospatial network extraction / Graphical & digital media applications / Graphical and digital media applications / Information technology# general issues
    ISBN:  9781138413740 
    EAN-Code: 
    9781138413740 
    Verlag:  Taylor and Francis 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 191 mm / D  
    Gewicht:  620 gr 
    Seiten:  250 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered-GPS data, OpenStreetMaps, and navigation-Java code is developed that can easily be adapted to the readers' needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de
      



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