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Autor(en): 
  • Janet H. Murray
  • Celia Pearce
  • Playframes: How Do We Know We Are Playing? 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Vorankündigung
    Veröffentlichung:  ANGEKÜNDIGT (Dezember 2024)  
    ISBN:  9780262550819 
    EAN-Code: 
    9780262550819 
    Verlag:  MIT Press 
    Einband:  Kartoniert  
    Sprache:  English  
    Seiten:  320 
    Bewertung: Keine Bewertung vor Veröffentlichung möglich.
    Inhalt:
    An exploration of how we know we’re playing and what happens when we don’t.

    Playframes builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into his primary question: How do we know we’re playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that metacommunicate the message “this is play.” This “big tent” approach covers a broad swath of playframes, ranging from theme parks, to cosplay, to board and video games to sports, and describes how spatial and temporal frames, as well as artifacts such as costumes and uniforms, toys, sports equipment, and so on, let us know when a play activity is underway.

    Pearce teases out distinctions between ritual and play activities, including social practices in which they merge or are indistinguishable, as well as incidents of frame breach or misalignment, where participants’ perception of “what is going on” diverges. These principles are illustrated with a series of four topical studies that explore various scenarios in which play and non-play contexts are juxtaposed or blurred. These span from delightful—fan convention cosplay and simulated and virtual weddings—to confusing—virtual currency and bitcoin—to dangerous. Building on recent research, the book culminates with an in-depth analysis of the gaming roots of the January 6 Capitol insurrection and argues that playframe breach and deliberate misalignment were the major contributing factors.
      



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