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Autor(en): 
  • Miguel Sicart
  • PLAY MATTERS 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Oktober 2017  
    Genre:  Soziologie 
     
    Aesthetics / Anonymous / Computer Games / fun gifts / fun gifts for adults / game design / Game Development / game play
    ISBN:  9780262534512 
    EAN-Code: 
    9780262534512 
    Verlag:  MIT Press 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 203 mm / B 137 mm / D 13 mm 
    Gewicht:  220 gr 
    Seiten:  176 
    Illustration:  11 b&w illus., Illustrationen, nicht spezifiziert 
    Zus. Info:  Trade Paperback 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being.

    What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human.

    We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive.

    Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.

      



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