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Herausgeber: 
  • Songsri Soranastaporn
  • Paola Rizzi
  • Hidehiko Kanegae
  • Ryoju Hamada
  • Pongchai Dumrongrojwatthana
  • Settachai Chaisanit
  • Vinod Dumblekar
  • Neo-Simulation and Gaming Toward Active Learning 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Oktober 2019  
    Genre:  Soziologie 
     
    B / Computers and Education / Economic theory & philosophy / Economics and Finance / Education / Education—Data processing / Educational Technology / Heterodox Economics
    ISBN:  9789811380389 
    EAN-Code: 
    9789811380389 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #18 - Translational Systems Sciences  
    Dimensionen:  H 235 mm / B 155 mm / D 36 mm 
    Gewicht:  1027 gr 
    Seiten:  560 
    Illustration:  XX, 560 p. 157 illus., 90 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 
      



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