Multimodal Usability
demonstrates several major generalisations of human-computer interaction and extends the traditional focus on graphical user interfaces to all input/output modalities accessible to vision, hearing, and touch.
Multimodal Usability
can help make a multimodal interactive system usable no matter if you are building a work tool or a game, and whether your system models aspects of people, like a virtual (or robot) companion or friend, or not.
Successful implementation can be achieved using the following usability development steps:
(1) Augment system model specification with an
AMITUDE model of use
specified in terms of Application type, Modalities, Interaction type, Task, User, Device and Environment of use.
(2) Apply
usability methods
to collect the
usability data
needed at any time. A toolbox of 24 key methods are presented in a common format. Methods are of five kinds: question-answering, meetings with discussion, observation, imagination, and interaction with the system.
(3) For each method application,
post-process, annotate, analyse, report
, and
act on the data
to improve system model usability.
Three multimodal system
Cases
are included to illustrate usability development from idea to user test of the implemented prototype.
Multimodal Usability
assumes no prior knowledge about usability and human-computer interaction.