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Herausgeber: 
  • Yoichi Sato
  • Katsushi Ikeuchi
  • Modeling from Reality 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  September 2001  
    Genre:  EDV / Informatik 
     
    Bildverarbeitung / Computers - Digital Media / COMPUTERS / Computer Graphics / COMPUTERS / Computer Science / COMPUTERS / Computer Simulation / COMPUTERS / Computer Vision & Pattern Recognition / COMPUTERS / Image Processing / COMPUTERS / Social Aspects / Human-Computer Interaction
    ISBN:  9780792375159 
    EAN-Code: 
    9780792375159 
    Verlag:  Springer Us 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #640 - The Springer International Series in Engineering and Computer Science  
    Dimensionen:  H 241 mm / B 160 mm / D 18 mm 
    Gewicht:  521 gr 
    Seiten:  199 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.
      



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