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Autor(en): 
  • John Vince
  • Mathematics for Computer Graphics 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 7-14 Tagen versandfertig
    Veröffentlichung:  Juli 2025  
    Genre:  EDV / Informatik 
     
    Barycentric coordinates / Computer Games / Computer Graphics / Computer Graphics Software / Fourier Analysis / Geometric Algebra / Geometric Transforms / Mathematical Applications in Computer Science
    ISBN:  9781447175490 
    EAN-Code: 
    9781447175490 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Seiten:  601 
    Illustration:  XXIII, 601 p. 319 illus. in color., farbige Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.

    The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.

    Mathematics for Computer Graphics covers all of the key areas of the subject, including:

    . Number sets

    . Algebra

    . Trigonometry

    . Complex numbers

    . Coordinate systems

    . Determinants

    . Vectors

    . Quaternions

    . Matrix algebra

    . Geometric transforms

    . Interpolation

    . Curves and surfaces

    . Analytic geometry

    . Statistics

    . Barycentric coordinates

    . Geometric algebra

    . Differential calculus

    . Integral calculus

    . Fourier analysis

    This seventh edition contains approximately 200 worked examples and over 350 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

      
     Empfehlungen... 
     Mathematics for Computer Graphics and Game Program - (Buch)
     Mathematics for Computer Graphics Applications - (Buch)
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