SFr. 33.90
€ 36.61


bestellen

Artikel-Nr. 44236567


Diesen Artikel in meine
Wunschliste
Diesen Artikel
weiterempfehlen
Diesen Preis
beobachten

Weitersagen:



Autor(en): 
  • Matthew L Hobson
  • LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Gam 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  Mai 2026  
    Genre:  EDV / Informatik 
     
    COMPUTERS / Programming / Games / COMPUTERS / Programming Languages / Java / COMPUTERS / Web / Web Programming
    ISBN:  9798199390927 
    EAN-Code: 
    9798199390927 
    Verlag:  Independently Published 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D 16 mm 
    Gewicht:  528 gr 
    Seiten:  302 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:

    LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games Confidently

    Are you struggling to turn your game ideas into polished, professional experiences across desktop, mobile, and web platforms? Do you want to build games that not only function but perform efficiently and scale seamlessly? This book provides the practical solutions, modern workflows, and professional guidance you need to make that happen.

    In this comprehensive guide, you will learn how to leverage LibGDX, Java 21, and Gradle 8 to create games with robust architecture, smooth performance, and cross-platform compatibility. From core 2D mechanics to advanced ECS-driven AI, from asset management to deployment pipelines, this book equips you with everything necessary to deliver a production-ready game.

    What you will gain from this book:

    • Modern game architecture: Learn how to structure your projects using modular ECS, clean separation of logic and rendering, and maintainable workflows.

    • Cross-platform expertise: Build games that run consistently on desktop, Android, and the web without rewriting code for each platform.

    • Performance optimization: Implement object pooling, batched rendering, delta-time movement, and profiling techniques to achieve smooth gameplay.

    • Advanced mechanics integration: Combine input, physics, AI, animations, and particle systems in a unified, responsive game loop.

    • Professional deployment skills: Master Gradle build scripts, CI/CD workflows, and production-ready deployment practices for multiple platforms.

    • Capstone project experience: Apply all techniques in a fully playable, polished game designed to consolidate your skills and showcase your abilities.

    By the end of this book, you will not only understand how modern games are built with LibGDX but also have the confidence and skills to create scalable, optimized, and professional games ready for real-world deployment.

    Take the next step toward professional game development. Build games that perform, scale, and impress-start now.

      



    Wird aktuell angeschaut...
     

    Zurück zur letzten Ansicht


    AGB | Datenschutzerklärung | Mein Konto | Impressum | Partnerprogramm
    Newsletter | 1Advd.ch RSS News-Feed Newsfeed | 1Advd.ch Facebook-Page Facebook | 1Advd.ch Twitter-Page Twitter
    Forbidden Planet AG © 1999-2026
    Alle Angaben ohne Gewähr
     
    SUCHEN

     
     Kategorien
    Im Sortiment stöbern
    Genres
    Hörbücher
    Aktionen
     Infos
    Mein Konto
    Warenkorb
    Meine Wunschliste
     Kundenservice
    Recherchedienst
    Fragen / AGB / Kontakt
    Partnerprogramm
    Impressum
    © by Forbidden Planet AG 1999-2026