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Autor(en): 
  • Chong-wei Xu
  • Learning Java with Games 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  November 2018  
    Genre:  EDV / Informatik 
     
    B / Compilers & interpreters / Computer games—Programming / Computer programming / Computer programming / software engineering / computer science / Game Development / Games development & programming
    ISBN:  9783319728858 
    EAN-Code: 
    9783319728858 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 279 mm / B 210 mm / D  
    Gewicht:  2313 gr 
    Seiten:  563 
    Illustration:  XXIV, 563 p. 151 illus., 112 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a "Three-layer Structure for Games" as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

      



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