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Autor(en): 
  • Ben Tyers
  • Dickson Law
  • Learning Game Development with GameMaker: A Practical Guide for Introducing Coding and Game Development to Young Learners 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Vorankündigung
    Veröffentlichung:  ANGEKÜNDIGT (Mai 2027)  
    Genre:  EDV / Informatik 
     
    Classroom Game Projects / Educational Game Programming / Game Development / Gamemaker / GML (GameMaker Language)
    ISBN:  9798868828812 
    EAN-Code: 
    9798868828812 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D  
    Illustration:  Approx. 500 p. 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Keine Bewertung vor Veröffentlichung möglich.
    Inhalt:
    Turn your game ideas into reality! This book is a hands-on guide to using GameMaker and its scripting language (GML). It is tailored for classroom use, suitable for both educators and students.

    We will start with essentials such as installing GameMaker, navigating the IDE, and organizing your projects for success. You will learn of sprites, objects, events, variables, collisions, audio, and GUI design. We will also cover implementing AI, alarms, loops, arrays, and state control to create dynamic gameplay. The book also covers how to publish your game. Each chapter ends with a quiz to reinforce what has been covered.

    With clear explanations, hands-on examples, and over 50 mini-game ideas, this book transforms beginners into confident developers. By the end, you'll have the skills to design, prototype, and publish polished games using GameMaker.

    You Will

    • Create, name, and organize assets such as sprites, sounds, fonts, and rooms
    • Gain skills in input handling, state control, movement, and collision detection
    • Explore effect layers, camera control, and resource optimization
      



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