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Autor(en): 
  • Shalini Govil-Pai
  • Govil-Pai
  • Learning Computer Graphics: From 3D Models to Animated Movies on Your PC [With CDROM] 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  Dezember 1998  
    Genre:  EDV / Informatik 
     
    COMPUTERS / Computer Graphics / COMPUTERS / Image Processing
    ISBN:  9780387948980 
    EAN-Code: 
    9780387948980 
    Verlag:  Springer Nature B.V. 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D 10 mm 
    Gewicht:  337 gr 
    Seiten:  172 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    ¿ Modeling - creating objects in three-dimensional space. ¿ Animation - assigning a time-varying geometry and behavior to the modeled object. ¿ Rendering - creating a photorealistic image of the modeled object. ¿ Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over­ view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter­ minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa­ tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani­ mation and real time animation are explained. The reader is given the opportunity to animate the modeled objects from Chapter 2. Chapter 4 covers rendering of the wire frame objects created in Chapter 2. The fundamentals oflighting, shading, and texture mapping are discussed. The objects created in Chapter 2 are rendered by the user and the complete animation is seen in a rendered form.

      



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