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Autor(en): 
  • Harrison Ferrone
  • Learning C# by Developing Games with Unity 2019 - Fourth Edition: Code in C# and build 3D games with Unity 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 7-14 Tagen versandfertig
    Veröffentlichung:  März 2019  
    Genre:  EDV / Informatik 
     
    C# / Unity / unity 2018
    ISBN:  9781789532050 
    EAN-Code: 
    9781789532050 
    Verlag:  Packt Publishing 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 191 mm / D 19 mm 
    Gewicht:  640 gr 
    Seiten:  342 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Understand the fundamentals of C# programming and get started with coding from ground up in an engaging and practical manner Key Features: - Build 3D games step-by-step while learning essential C# programming concepts and real-world coding skills - Create interactive mechanics, animations, and AI behaviors using Unity's tools and scripting features - Develop a strong programming foundation by understanding how code structures power gameplay and game logic Book Description: Learning to program in today's technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You'll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you'll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you'll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you'll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own. What You Will Learn: - Understand programming fundamentals with practice examples in C# - Explore the interface and features of Unity 2019 - Learn C# programming syntax from scratch - Create a game design document and prototype level - Explore intermediate programming topics and best practices - Implement game mechanics, interactions, and UI elements with C# Who this book is for: This book is ideal for aspiring game developers, students, and hobbyists with little or no coding background who want to learn C# fundamentals and start building their own interactive 3D games in Unity. No prior programming or Unity experience is needed, making it perfect for complete beginners or those seeking a structured introduction to both C# and Unity's core tools. Table of Contents - Getting to Know your Environment - The Building Blocks of Programming - Diving into Variables, Types and Methods - Control Flow and Collection Types - Working with Classes, Structs and OOP - Getting Your Hands Dirty with Unity - Movement, Camera Controls, and Collisions - Scripting Game Mechanics - Basic AI and Enemy Behavior - Revisiting Types, Methods and Classes - Exploring Generics, Delegates, and Beyond - The Journey continues

      



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