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Autor(en): 
  • Jacek Mandziuk
  • Knowledge-Free and Learning-Based Methods in Intelligent Game Playing 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  März 2012  
    Genre:  EDV / Informatik 
     
    Artificial Intelligence / B / Computational Intelligence / engineering / knowledge discovery / Learning / Modeling / neural network
    ISBN:  9783642262135 
    EAN-Code: 
    9783642262135 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  #276 - Studies in Computational Intelligence  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  423 gr 
    Seiten:  254 
    Illustration:  XVIII, 254 p. 29 illus., schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods.

    On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.

      



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