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Autor(en): 
  • Lee Stemkoski
  • Java Game Development with LibGDX: From Beginner to Professional 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Januar 2018  
    Genre:  EDV / Informatik 
     
    adventure games / B / Computer games—Programming / Game Development / Java / Java (Computer program language) / platform games / Professional and Applied Computing
    ISBN:  9781484233238 
    EAN-Code: 
    9781484233238 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D 27 mm 
    Gewicht:  861 gr 
    Seiten:  433 
    Illustration:  XIX, 433 p. 127 illus., 108 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will Learn:Create 12 complete video game projectsAdvanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentHow to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
      



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