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Autor(en): 
  • Al Sweigart
  • Invent Your Own Computer Games with Python, 4E 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Dezember 2016  
    Genre:  EDV / Informatik 
     
    Algorithm / Algorithms / clean code / Code / Coding / coding for kids / Computer / Computer Games
    ISBN:  9781593277956 
    EAN-Code: 
    9781593277956 
    Verlag:  Turnaround 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 234 mm / B 178 mm / D 22 mm 
    Gewicht:  725 gr 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you've never programmed before!

    Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.

    Learn how to:
    -Combine loops, variables, and flow control statements into real working programs
    -Choose the right data structures for the job, such as lists, dictionaries, and tuples
    -Add graphics and animation to your games with the pygame module
    -Handle keyboard and mouse input
    -Program simple artificial intelligence so you can play against the computer
    -Use cryptography to convert text messages into secret code
    -Debug your programs and find common errors

    As you work through each game, you'll build a solid foundation in Python and an understanding of computer science fundamentals.

    What new game will you create with the power of Python?

    The projects in this book are compatible with Python 3.

      



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