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Autor(en): 
  • Mateu Sbert
  • Jaume Rigau
  • Miquel Feixas
  • Ivan Viola
  • Miguel Chover
  • Information Theory Tools for Computer Graphics 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  September 2009  
    Genre:  Schulbücher 
     
    Mathematik
    ISBN:  9783031795459 
    EAN-Code: 
    9783031795459 
    Verlag:  Springer 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 191 mm / D 10 mm 
    Gewicht:  327 gr 
    Seiten:  168 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts inIT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification

      



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