SFr. 124.00
€ 133.92


bestellen

Artikel-Nr. 41589523


Diesen Artikel in meine
Wunschliste
Diesen Artikel
weiterempfehlen
Diesen Preis
beobachten

Weitersagen:


Herausgeber: 
  • Matthew Schmidt
  • Dennis Beck
  • Jonathon Richter
  • Anasol Peña-Rios
  • Anastasios Mikropoulos
  • Genevieve Smith-Nunes
  • Jule M. Krüger
  • Daniela Pedrosa
  • George Koutromanos
  • Stylianos Mystakidis
  • Immersive Learning Research Network: 11th International Conference, iLRN 2025, Chicago, IL, USA, June 15–19, 2025, Revised Selected Papers 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  August 2025  
    Genre:  EDV / Informatik 
     
    Artificial Intelligence / Augmented Reality / Collaborative learning / Computer Application in Social and Behavioral Sciences / Computer Vision / computer-aided instruction / Computer-Anwendungen in den Sozial- und Verhaltenswissenschaften / computer-assisted instruction
    ISBN:  9783031980794 
    EAN-Code: 
    9783031980794 
    Verlag:  Springer International Publishing 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Seiten:  396 
    Illustration:  XXI, 396 p. 123 illus., 100 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    .- Foundations in Immersive Learning Research and Theory: .- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive Collaborative Learning. .- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience. .- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal. .- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update. .- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective. .- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms. .- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience. .- Assessment and Evaluation (A&E): .- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective. .- Exploring the Benefits of Immersive Technologies in Elementary Physical Education. .- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat. .- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design. .- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework. .- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy. .- STEM Education (STEM) .- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education. .- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers. .- Medical & Healthcare Education (MHE): .- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students. .- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning. .- Workforce Development & Industry Training (WDIT): .- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees. .- Self and Co-regulated Learning with Immersive Learning Environments (SCILE): .- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework. Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects: .- Immersive Learning in Teaching Geomatics for Engineering Students. .- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention. .- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges): .- Immersion for AI: Immersive Learning with Artificial Intelligence. .- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency: .- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.

      



    Wird aktuell angeschaut...
     

    Zurück zur letzten Ansicht


    AGB | Datenschutzerklärung | Mein Konto | Impressum | Partnerprogramm
    Newsletter | 1Advd.ch RSS News-Feed Newsfeed | 1Advd.ch Facebook-Page Facebook | 1Advd.ch Twitter-Page Twitter
    Forbidden Planet AG © 1999-2026
    Alle Angaben ohne Gewähr
     
    SUCHEN

     
     Kategorien
    Im Sortiment stöbern
    Genres
    Hörbücher
    Aktionen
     Infos
    Mein Konto
    Warenkorb
    Meine Wunschliste
     Kundenservice
    Recherchedienst
    Fragen / AGB / Kontakt
    Partnerprogramm
    Impressum
    © by Forbidden Planet AG 1999-2026