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Autor(en): 
  • Jacob Barkai
  • IPHA - An Open Source Framework for Development of Strategy Games based on Microsoft Technology 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  Juli 2009  
    Genre:  EDV / Informatik 
     
    Artificial Intelligence / computer science / Informationstheorie / RTS / Strategy Games / TBS
    ISBN:  9783640386314 
    EAN-Code: 
    9783640386314 
    Verlag:  Grin Verlag 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 210 mm / B 148 mm / D 6 mm 
    Gewicht:  112 gr 
    Seiten:  68 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Professorial Dissertation from the year 2009 in the subject Computer Science - Theory, grade: 90, Tel-Hai Academic College, language: English, abstract: Strategy computer games are nowadays a very popular and exciting genre in the world of computer games. Many succeeding commercial games were developed since the end 1980's and contributed to the growth and interest in computer games in general and strategy games in particular. Games such as Command & Conquer¿ series (by Westwood and EA Studios), Civilization¿ series (by Sid Meier), Warcraft¿ and StarCraft¿ series (by Blizzard) entered to the computer games' hall of fame, thanks to their inventiveness, artificial intelligence challenge and visual effects that they offer. Almost every strategy computer game was based on the idea of an "electronic board game", a modern brother to the classic, "physical" board games such as chess, checkers, backgammon, hexxagon and more. An interesting issue is the fact that both the classic board games and the modern strategy computer games are sharing many of the key elements that make the players think and act strategically and tactically, according to the development of the game. This issue is the basis for the project, and discussed further in the next pages. It is common to divide strategy games into two main types: "Abstract strategy", where there is "perfect information" regard to the game's state. An example for an "Abstract strategy" is Chess. The other type is "Concrete strategy" where there is "incomplete information" regard to the game's state. This characteristic makes the game more interesting and surprising. An example for such a game is "Stratego". This project aims to serve as an open source code framework, written under Microsoft .NET, for easy creation and expansion of "abstract strategy" games by providing operational artificial intelligence algorithms and well-defined class libraries based on concepts taken from "the game theory" for decision making aspects. PLEASE NOTICE: This document contains the complete theoretic information regard the subject. Yet, the source code of the project is NOT part of the document as well as the API manual. Please contact the author regard this extra materia.

      



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