SFr. 198.00
€ 213.84
BTC 0.0036
LTC 3.375
ETH 0.0668


bestellen

Artikel-Nr. 14764481


Diesen Artikel in meine
Wunschliste
Diesen Artikel
weiterempfehlen
Diesen Preis
beobachten

Weitersagen:



Autor(en): 
  • Angelides
  • Agius
  • Handbook of Digital Games 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  März 2014  
    Genre:  Naturwissensch., Medizin, Technik 
     
    Bild- u. Videoverarbeitung / Computer Game Software / Computer-Ratgeber / Computerspiele / Electrical & Electronics Engineering / Elektrotechnik u. Elektronik / End-User Computing / Image and Video Processing / Signal Processing / Signalverarbeitung
    ISBN:  9781118328033 
    EAN-Code: 
    9781118328033 
    Verlag:  Wiley 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 236 mm / B 157 mm / D 46 mm 
    Gewicht:  1179 gr 
    Seiten:  784 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    A thorough discussion of the present and future of digital gaming People play digital games for many reasons, from entertainment to professional training, but all games share the same basic characteristics. From those basic parameters, gaming professionals manage to create the enormous variety of games on the market today. The Handbook of Digital Games explores the many considerations and variables involved in game creation, including gaming techniques and tools, game play, and game design and development. A team of recognized gaming experts from around the world shares their thoughts on the different aspects of game creation, providing readers with a deep understanding and insider perspective on the cross-disciplinary aspects of the industry. The fundamentals are discussed, but the emphasis is on emerging theory and technology with topics including: * Player experience and immersion, including emotion * Automatic content generation and storytelling techniques * Collaboration and social information exchange * Game aesthetics * Simulation of game play and crowds * Collision detection * Networking issues such as synchronization The book also includes retrospective and ontological examinations of gaming, as well as discussions about mobile game play, spatial game structures, and education-centric gaming. In-game advertising, gender stereotyping, and independent game production are also considered. The Handbook of Digital Games is a robust compilation of the latest information across the entire industry, and a major resource for any gaming professional.

      
     Empfehlungen... 
     Computer Games and New Media Cultures: A Handbook - (Buch)
     Handbook of Digital Games and Entertainment Techno - (Buch)
     Computer Games and New Media Cultures: A Handbook - (Buch)
     Weitersuchen in   DVD/FILME   CDS   GAMES   BÜCHERN   



    Wird aktuell angeschaut...
     

    Zurück zur letzten Ansicht


    AGB | Datenschutzerklärung | Mein Konto | Impressum | Partnerprogramm
    Newsletter | 1Advd.ch RSS News-Feed Newsfeed | 1Advd.ch Facebook-Page Facebook | 1Advd.ch Twitter-Page Twitter
    Forbidden Planet AG © 1999-2024
    Alle Angaben ohne Gewähr
     
    SUCHEN

     
     Kategorien
    Im Sortiment stöbern
    Genres
    Hörbücher
    Aktionen
     Infos
    Mein Konto
    Warenkorb
    Meine Wunschliste
     Kundenservice
    Recherchedienst
    Fragen / AGB / Kontakt
    Partnerprogramm
    Impressum
    © by Forbidden Planet AG 1999-2024
    Jetzt auch mit BitCoin bestellen!