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Herausgeber: 
  • Source: Wikipedia
  • Greyhawk characters: List of Greyhawk deities, List of Greyhawk characters, Azalin Rex, Vecna, Iuz, Mordenkainen, Iggwilv, Robilar, Tenser, Zagyg, Big 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

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    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  November 2011  
    Genre:  Ratgeber 
    ISBN:  9781155704685 
    EAN-Code: 
    9781155704685 
    Verlag:  Books LLC, Reference Series 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 246 mm / B 189 mm / D 3 mm 
    Gewicht:  130 gr 
    Seiten:  56 
    Zus. Info:  Paperback 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Source: Wikipedia. Pages: 54. Chapters: List of Greyhawk deities, List of Greyhawk characters, Azalin Rex, Vecna, Iuz, Mordenkainen, Iggwilv, Robilar, Tenser, Zagyg, Bigby, Gord the Rogue, Murlynd, Rary, Drawmij, Acererak, Melf, Kas the Bloody-Handed, Erac's Cousin, Otiluke, Warduke, Jallarzi Sallavarian. Excerpt: This is a list of deities from the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game. Allitur Atroa Azor'alq is the Baklunish hero-deity of Light, Purity, Courage, and Strength. His symbol is an armed man standing atop a stone summit. Azor'alq is a tall, handsome warrior with a dark complexion. He wears fine chain mail and his helm is topped with peacock feathers. His long curved sword, of elven make, is known as Faruk. Azor'alq is a member of the Baklunish pantheon. In the past, he has been a foe of the demon lords Munkir and Nekir. Azor'alq's sanctum can be entered through the highest peak in the Pinnacles of Azor'alq. There he dwells with his ancient paladins, the Thousand Immortals. There are many metaphors in Azor'alq's dogma. Azor'alq compares courage to a light source that grows strength just as the sun grows plants. An unsheathed sword must remain so until victory is achieved; true leaders are those who rest last, only after their troops have done so. Truth is compared to flame, and good thoughts and deeds to kindling. Tyranny is compared to darkness. Light is associated with purity. The theme of "light" is advanced as both the sun and fire. Many of Azor'alq's worshippers are warriors of various sorts, but Azor'alq is prayed to by anyone seeking courage. Azor'alq cares nothing for redeeming or converting the evil; he offers only destruction for those of evil. Azor'alq's clergy is hereditary among the Paynim, who claim their line stretches unbroken back to the earliest days of the Baklunish Empire. Azor'alq's clerics are often war-leaders, and always fight at the forefront of any battle. Their favored weapon is the scimitar. The few remaining paladins of Azor'alq seek to emulate the Thousand Immortals by destroying creatures of Darkness (fiends and undead). Some make quests to the Pinnacles of Azor'alq, hoping to pass the tests and challenges prepared by their master. Over 3,000 years ago, during the time of the Baklunish Hegira,

      



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