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Herausgeber: 
  • Leaver Tama
  • Ellis Katie
  • Kent Mike
  • Gaming Disability: Disability Perspectives on Contemporary Video Games 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Dezember 2022  
    Genre:  Architektur, Archäologie, Kunst 
     
    audio game development / Augmented Reality / Augmented Reality Games / Bionic Commando / Brittle Bone Disease / computer science / Coping with / advice about physical impairments / disability / Coping with disability
    ISBN:  9781032372853 
    EAN-Code: 
    9781032372853 
    Verlag:  Taylor and Francis 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 234 mm / B 156 mm / D  
    Gewicht:  430 gr 
    Seiten:  256 
    Illustration:  schwarz-weiss Illustrationen, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

      
     Empfehlungen... 
     User-Centric Studies in Game Translation and Acces - (Buch)
     Gaming Disability: Disability Perspectives on Cont - (Buch)
     User-Centric Studies in Game Translation and Acces - (Buch)
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