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Autor(en): 
  • Robin K. Miller
  • Game Master's Tome: World Builder Journal for Tabletop RPG Fantasy Games (Plan adventures in fantasy lands as the ultimate game master world builder) 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Vorankündigung
    Veröffentlichung:  ANGEKÜNDIGT  
    Genre:  Architektur, Archäologie, Kunst 
     
    ANTIQUES & COLLECTIBLES / Popular Culture / ANTIQUES & COLLECTIBLES / Toys / ART / Collections, Catalogs, Exhibitions / General / GAMES & ACTIVITIES / Guided Journals / GAMES & ACTIVITIES / Role Playing & Fantasy / GAMES & ACTIVITIES / Travel Games / Role-playing, war games & fantasy sports / Stationery items / Thematic journals and notebooks
    ISBN:  9781684811304 
    EAN-Code: 
    9781684811304 
    Verlag:  Ingram Publishers Services 
    Einband:  Kartoniert  
    Sprache:  English  
    Seiten:  180 
    Illustration:  s/w. Abb. 
    Bewertung: Keine Bewertung vor Veröffentlichung möglich.
    Inhalt:

    The Mythical Game Master Journal

    Whether you’re an improviser or a planner (or a mix of both), a game master needs a journal to keep track of all the details Dungeon Masters must know to keep their campaigns moving along seamlessly and satisfyingly. Look no further, for Game Master's Tome is the ultimate game master journal for you! 

    Stay organized for your campaign game. This journal keeps you organized by boosting your creative thinking and providing space for tracking unfolding plots, character developments, and your personalized fantasy lands.

    The game master is the manager of worlds. With all the combat fought, encounters had, and characters met in one campaign, it’s difficult to keep track of it all, but that’s the job of the game master, the ruler of the tabletop RPG. 

    Inside this game master journal you’ll find:

    • Questions to help you nail down your settings, NPCs, bad guys, and more
    • Plenty of space for planning adventures and developing the plot of your mystic quests
    • Sections for tracking long campaigns, characters and their moral alignments​​, dragon lore, and all other important, magical details
    • Sections for the game master to explore the development of their fictional worlds, test out plot points, and get creative with their storytelling 

    If you liked The Book of Holding, The Game Master’s Book of Non-Player Characters, or The Worldbuilder’s Journal of Legendary Adventures, you’ll love Game Master's Tome.

      



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