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Autor(en): 
  • Paula Berinstein
  • Robert Walter
  • Benjamin Nitschke
  • Remi Arnaud
  • Alessandro Ardolino
  • Simon Franco
  • Adrien Herubel
  • John McCutchan
  • Nicusor Nedelcu
  • Don Olmstead
  • Fabrice Robinet
  • Christian Ronchi
  • Gustavo Samour
  • Rita Turkowski
  • Game Development Tool Essentials 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Mai 2014  
    Genre:  EDV / Informatik 
     
    B / Computer games—Programming / Game Development / Operating systems / Professional and Applied Computing / Software Engineering / Software Engineering/Programming and Operating Systems
    ISBN:  9781430267003 
    EAN-Code: 
    9781430267003 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D  
    Gewicht:  423 gr 
    Seiten:  220 
    Illustration:  XIX, 220 p. 84 illus., schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you're a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.
      



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