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Weitersagen:


Herausgeber: 
  • Dirk Ifenthaler
  • Yoon Jeon Kim
  • Game-Based Assessment Revisited 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  November 2019  
    Genre:  Psychologie / Pädagogik 
     
    assessment / Assessment, Testing and Evaluation / B / Cognition & cognitive psychology / Education / Education# examinations & assessment / Educational Technology / Instruction / Learning / Learning & Instruction / Teaching skills & techniques
    ISBN:  9783030155681 
    EAN-Code: 
    9783030155681 
    Verlag:  Springer Nature EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  Advances in Game-Based Learning  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  729 gr 
    Seiten:  353 
    Illustration:  XXI, 353 p. 57 illus., 28 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment.  It features four major themes: what we are measuring in games, how GBA hasinfluenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

      
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