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Autor(en): 
  • Theo Pavlidis
  • Fundamentals of X Programming: Graphical User Interfaces and Beyond 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Mai 1999  
    Genre:  EDV / Informatik 
     
    C / Compilers & interpreters / Compilers and Interpreters / Computer Graphics / computer science / Graphics programming / Operating systems / Operating systems (Computers) / Programming languages (Electronic computers) / Programming Languages, Compilers, Interpreters
    ISBN:  9780306460654 
    EAN-Code: 
    9780306460654 
    Verlag:  Springer Nature EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  Series in Computer Science  
    Dimensionen:  H 0 mm / B 0 mm / D  
    Gewicht:  930 gr 
    Seiten:  374 
    Illustration:  XVII, 374 p. 10 illus., schwarz-weiss Illustrationen 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.

      
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