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Autor(en): 
  • Shirley Peter
  • Marschner Steve
  • Fundamentals of Computer Graphics 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Vorankündigung
    Veröffentlichung:  ANGEKÜNDIGT (Juli 2027)  
    Genre:  Architektur, Archäologie, Kunst 
     
    advanced rendering techniques for research / Barycentric coordinates / Blinn Phong Shading / BRDF / BSP Tree / Canonical View Volume / Color Appearance Modeling / computer science
    ISBN:  9780367505585 
    EAN-Code: 
    9780367505585 
    Verlag:  Taylor and Francis 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 191 mm / D  
    Gewicht:  453 gr 
    Seiten:  700 
    Illustration:  farbige Illustrationen, Raster, farbig, Zeichnungen, farbig, Tabellen, farbig 
    Bewertung: Keine Bewertung vor Veröffentlichung möglich.
    Inhalt:

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

    Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

    HIGHLIGHTS

    • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
    • Updated coverage of existing topics
    • The absorption and reworking of several chapters to create a more natural flow to the book

    The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

      



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