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Autor(en): 
  • Keith Peters
  • Foundation ActionScript 3.0 Animation: Making Things Move! 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  April 2007  
    Genre:  EDV / Informatik 
     
    Computers - Digital Media / COMPUTERS / Digital Media / Video & Animation / COMPUTERS / Software Development & Engineering / General / COMPUTERS / Web / Web Programming / Software Engineering
    ISBN:  9781590597910 
    EAN-Code: 
    9781590597910 
    Verlag:  Apress 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 231 mm / B 191 mm / D 32 mm 
    Gewicht:  1027 gr 
    Seiten:  568 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.

    The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.

    The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

      



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