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Autor(en): 
  • Keith Peters
  • Jared Tarbell
  • Brandon Williams
  • Ken Jokol
  • David Hirmes
  • Connor McDonald
  • Paul Prudence
  • Kip Parker
  • Fay Rhodes
  • Mary Ann Tan
  • Ty Lettau
  • Gabriel Mulzer
  • JD Hooge
  • Pavel Kaluzhny
  • Flash Math Creativity 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Dezember 2004  
    Genre:  EDV / Informatik 
     
    B / Professional and Applied Computing / Programming / Software Engineering / Software Engineering/Programming and Operating Systems / Web Development
    ISBN:  9781590594292 
    EAN-Code: 
    9781590594292 
    Verlag:  Springer EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 206 mm / D 17 mm 
    Gewicht:  771 gr 
    Seiten:  264 
    Illustration:  VI, 264 p. 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    The seminal book, Flash Math Creativity, completely revised for Flash MX 2004 and ActionScript 2.0!

    Macromedia Flash is the industry standard design tool for digital design and web programming. With the release of Flash MX 2004 and its accompanying built-in language ActionScript 2.0, Macromedia yet again upped the standard for creating immersive digital experiences.

    This book revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til 3 o'clock this morning. It's a fun book!

    Flash Math Creativity is a book of iterative experiments generative design. It's a showcase of the 15 authors' experiments. The book will explain how these work and how you to can experiment further yourself. Each author does four experiments; each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so.

      



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