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Herausgeber: 
  • Don Passey
  • Cathy Lewin
  • Eric Sanchez
  • Rosa Bottino
  • Empowering Learners for Life in the Digital Age: IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, Linz, Austria, June 24–28, 2018, Revi 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Juni 2019  
    Genre:  EDV / Informatik 
     
    Application software / C / Coding and Information Theory / Coding theory / Coding theory & cryptology / Computer and Information Systems Applications / Computer Appl. in Social and Behavioral Sciences / Computer Application in Social and Behavioral Sciences / Computer applications in the social & behavioural sciences / computer science / Computers and Education / Education—Data processing / Information Retrieval / Information Systems Applications (incl. Internet) / Information theory / Internet searching / Software Engineering / User interface design & usability / User interfaces (Computer systems) / User Interfaces and Human Computer Interaction
    ISBN:  9783030235123 
    EAN-Code: 
    9783030235123 
    Verlag:  Springer Nature EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  #524 - IFIP Advances in Information and Communication Technology  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  623 gr 
    Seiten:  285 
    Illustration:  XV, 285 p. 38 illus., 25 illus. in color., schwarz-weiss Illustrationen, farbige Illustrationen 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This book constitutes the refereed post-conference proceedings of the IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, held in Linz, Austria, in June 2018.
    The 24 revised full papers and 3 short papers included in this volume were carefully reviewed and selected from 63 submissions during two rounds of reviewing. The papers discuss key emerging topics and evolving practices in the area of educational computing research. They are organized in the following topical sections: computational thinking; programming and computer science education; teachers¿ education and professional development; games-based learning and gamification; learning in specific and disciplinary contexts; learning in social networking environments; and self-assessment, e-assessment and e-examinations.

      



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