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Autor(en): 
  • Roth Daniel
  • Alex Oliszewski
  • Daniel Fine
  • Digital Media, Projection Design, and Technology for Theatre 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Januar 2025  
    Genre:  Architektur, Archäologie, Kunst 
     
    COMPUTERS / Internet / General / generative art methods / immersive theatre technology applications / Internet# general works / media server programming / Media Studies / motion capture workflow / PERFORMING ARTS / Theater / General
    ISBN:  9781032302164 
    EAN-Code: 
    9781032302164 
    Verlag:  Taylor and Francis 
    Einband:  Gebunden  
    Sprache:  English  
    Dimensionen:  H 280 mm / B 210 mm / D  
    Gewicht:  1060 gr 
    Seiten:  286 
    Illustration:  farbige Illustrationen, Raster, farbig, Zeichnungen, farbig 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:

    Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.

    The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference.

    This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design. It is also useful for emerging practitioners.

    Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.

      



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