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Herausgeber: 
  • Kun Chang Lee
  • Digital Creativity: Individuals, Groups, and Organizations 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Dezember 2014  
    Genre:  EDV / Informatik 
     
    Application software / B / Business applications / Business mathematics & systems / Business—Data processing / Computer and Information Systems Applications / Computer Communication Networks / Computer networking & communications / computer science / Computers / Information Systems and Communication Service / Information Systems Applications (incl. Internet) / Information Technology / Internet searching / IT in Business
    ISBN:  9781489990457 
    EAN-Code: 
    9781489990457 
    Verlag:  Springer Nature EN 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  #32 - Integrated Series in Information Systems  
    Dimensionen:  H 235 mm / B 155 mm / D  
    Gewicht:  2642 gr 
    Seiten:  154 
    Illustration:  XIV, 154 p. 
    Zus. Info:  Previously published in hardcover 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity.  Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level.

    This book offers a new kind of creativity model encompassing all three levels of creativity.  It combines each level into a unified creativity framework in which organizations regardless
    of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender,
    races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and
    knowledge networks among members.

    This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity.  It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.

      
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