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Autor(en): 
  • James Cona
  • Stemkoski Lee
  • Developing Graphics Frameworks with Java and OpenGL 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Juni 2022  
    Genre:  EDV / Informatik 
     
    3D graphics# games programming / 3D rendering techniques / advanced GPU programming with Java / Color Buffer / COMPUTERS / Languages / Java / COMPUTERS / Programming / Games / COMPUTERS / Programming / General / Depth Texture
    ISBN:  9780367720698 
    EAN-Code: 
    9780367720698 
    Verlag:  Taylor and Francis 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 254 mm / B 178 mm / D  
    Gewicht:  620 gr 
    Seiten:  298 
    Illustration:  schwarz-weiss Illustrationen, farbige Illustrationen, Zeichnungen, schwarz-weiss, Zeichnungen, farbig 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author bios Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming. James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.

      



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