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Autor(en): 
  • Arun K. Kulshreshth
  • Joseph J. LaViola Jr.
  • Designing Immersive Video Games Using 3DUI Technologies: Improving the Gamer's User Experience 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Juni 2018  
    Genre:  EDV / Informatik 
     
    B / Computer games—Programming / Computer Graphics / computer science / Game Development / Games development & programming / Graphics programming / Spieleentwicklung und -programmierung
    ISBN:  9783319779522 
    EAN-Code: 
    9783319779522 
    Verlag:  Springer EN 
    Einband:  Gebunden  
    Sprache:  English  
    Serie:  Human–Computer Interaction Series  
    Dimensionen:  H 235 mm / B 155 mm / D 15 mm 
    Gewicht:  1963 gr 
    Seiten:  114 
    Illustration:  XIII, 114 p. 46 illus., 45 illus. in color., farbige Illustrationen, schwarz-weiss Illustrationen 
    Zus. Info:  EUDR exemption - product or manufacturing materials placed on the market prior to 31.12.2025. 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.
    These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 
    This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
      



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