SFr. 75.00
€ 81.00


bestellen

Artikel-Nr. 14215252


Diesen Artikel in meine
Wunschliste
Diesen Artikel
weiterempfehlen
Diesen Preis
beobachten

Weitersagen:



Autor(en): 
  • Tynan Sylvester
  • Designing Games: A Guide to Engineering Experiences 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 7-14 Tagen versandfertig
    Veröffentlichung:  März 2013  
    Genre:  EDV / Informatik 
     
    Computers - Games / COMPUTERS / Digital Media / Video & Animation / COMPUTERS / Interactive & Multimedia / COMPUTERS / Programming / Games / COMPUTERS / Social Aspects / Human-Computer Interaction
    ISBN:  9781449337933 
    EAN-Code: 
    9781449337933 
    Verlag:  O'Reilly Media 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 229 mm / B 157 mm / D 22 mm 
    Gewicht:  598 gr 
    Seiten:  250 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:

    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

    In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

    • Create game mechanics to trigger a range of emotions and provide a variety of play
    • Explore several options for combining narrative with interactivity
    • Build interactions that let multiplayer gamers get into each other's heads
    • Motivate players through rewards that align with the rest of the game
    • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
    • Plan, test, and analyze your design through iteration rather than deciding everything up front
    • Learn how your game's market positioning will affect your design

      



    Wird aktuell angeschaut...
     

    Zurück zur letzten Ansicht


    AGB | Datenschutzerklärung | Mein Konto | Impressum | Partnerprogramm
    Newsletter | 1Advd.ch RSS News-Feed Newsfeed | 1Advd.ch Facebook-Page Facebook | 1Advd.ch Twitter-Page Twitter
    Forbidden Planet AG © 1999-2026
    Alle Angaben ohne Gewähr
     
    SUCHEN

     
     Kategorien
    Im Sortiment stöbern
    Genres
    Hörbücher
    Aktionen
     Infos
    Mein Konto
    Warenkorb
    Meine Wunschliste
     Kundenservice
    Recherchedienst
    Fragen / AGB / Kontakt
    Partnerprogramm
    Impressum
    © by Forbidden Planet AG 1999-2026