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Herausgeber: 
  • Aaron Marcus
  • Marcelo M. Soares
  • Elizabeth Rosenzweig
  • Design, User Experience, and Usability: Design for Contemporary Technological Environments - 10th International Conference, DUXU 2021, Held as Part of 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 3 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 5-10 Tagen versandfertig
    Veröffentlichung:  Juni 2021  
    Genre:  EDV / Informatik 
     
    angewandte informatik / ArtificialIntelligence / communicationsystems / Computerhardware / ComputerNetworks / computerscience / computersystems / Computervision
    ISBN:  9783030782269 
    EAN-Code: 
    9783030782269 
    Verlag:  Springer 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 235 mm / B 155 mm / D 33 mm 
    Gewicht:  908 gr 
    Seiten:  608 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Hybrid Teaching Application and Exploration in the Mobile Media Era--Taking the "Interactive Animation" Course as an Example.- Effects of Visual Cue Design and Gender Differences on Wayfinding using Mobile Devices.- Can I talk to Mickey Mouse Through my Phone? Children's Understanding of the Functions of Mobile Phones.- Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture.- The Influence of Icons on the Visual Search Performance of APP List Menu.- Usability Assessment of the XiaoAi Touch Screen Speaker.- Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-based Mobile Systems "in the Wild" .- Designing the Security Enhancement Features in the Future Headphone Experience.- Usability Assessment of the OSMO Pocket Mini Sport Video Camera and Improvement Plan .- The Design of a Mobile App to Promote Young People's Digital Financial Literacy.- User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions.- Virtual Reality and Ergonomics: Making the Immersive Experience.- ExperienceDNA - A framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology.- A Study on VR Training of Baseball Athletes.- Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library.- Potential Integration of Virtual Reality and Sound for University Student Experience Therapy.- Practical Use of Edutainment Systems for Science Museums with XR Technology.- Immersive and Interactive Digital Stage Design based on Computer Automatic Virtual Environment and Performance Experience Innovation.- Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools.- An Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD.- Interfacing With The Macromedium The Web 4.0 And The Digital Media Converging into a Medium of all Media.- Spheroids as Playful Audiovisual Interface on Tabletop Display.- Path of Protecting Intellectual Property Rights on Fashion Design.- Digital Fashion Communication: an Explorative Study of Fashion Newsletters.- COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis.- Online Communication Design within Fashion Curricula.- Behavioral Analysis of eSports Spectators: a Research Proposal.- Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies.- A Photocomposition Search System to Improve Your Photo Skills.- Resonant Irregularities: Sculpture Creation Through Automatic Changes due to Machine Performance Limits.- Research on Interactive Design of Public Art Landscape at Night.- Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces using User-Centered-Design Approach.- Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic.- User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum.- Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs) .- A Case Study of Usability in Virtual Controls.- Heuristic Evaluation of Android-based Applications with Multiple Screen Sizes Support: A Case Study.- UX Aspects of AI Principles: The Recommender System of VoD Platforms.- A Usability Evaluation Process Proposal for ATM Interfaces.- Usability Study of A Public Culture Website for Improvement: A Case of Guangzhou Museum of Art.

      



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