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Artikel-Nr. 31956826


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Weitersagen:


Herausgeber: 
  • Margaret Honey
  • Harouna Ba
  • Katherine McMillan Culp
  • Design Make Play for Equity, Inclusion, and Agency: The Evolving Landscape of Creative STEM Learning 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   i.d.R. innert 14-24 Tagen versandfertig
    Veröffentlichung:  August 2021  
    Genre:  Psychologie / Pädagogik 
    ISBN:  9781138572126 
    EAN-Code: 
    9781138572126 
    Verlag:  CRC Press 
    Einband:  Kartoniert  
    Sprache:  English  
    Dimensionen:  H 251 mm / B 175 mm / D 15 mm 
    Gewicht:  458 gr 
    Seiten:  230 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    This pioneering book offers a resource for educators, policymakers, researchers, exhibit designers, and program developers that illuminates creative, cutting-edge ways to inspire, engage, and motivate young people about STEM learning in both informal and formal education settings.

    A follow-up to the popular book Design, Make, Play (2013), this volume combines new research, innovative case studies, and practical advice from the New York Hall of Science (NYSCI) to define and illustrate a vision for creative and immersive learning, focusing on STEM learning experiences that are truly equitable and inclusive, and that foster learners' agency.

    Featuring contributions from program developers, facilitators, educators, exhibit designers, and researchers, the book provides real-world examples from informal and formal settings that fill the need for high-quality STEM learning opportunities that are accessible to all learners, including groups underrepresented in STEM education and careers. Chapters of the book describe strategies such as using narratives to make engineering learning more inclusive, engaging English language learners in digital design, focusing on whole-family learning, and introducing underserved students to computational thinking through an immersive computer game.

    This book offers both a challenge and a guide to all STEM educators in museums, science centers, and other informal and formal education settings who are seeking out ambitious and more equitable forms of engagement. With leading-edge research and practical advice, the book provides appealing and accessible forms of engagement that will support a diverse range of audiences and deepen their approach to creative STEM learning.

      
     Empfehlungen... 
     Design Make Play for Equity, Inclusion, and Agency - (Buch)
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