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Autor(en): 
  • Andrew Richardson
  • Data-driven Graphic Design: Creative Coding for Visual Communication 
     

    (Buch)
    Dieser Artikel gilt, aufgrund seiner Grösse, beim Versand als 2 Artikel!


    Übersicht

    Auf mobile öffnen
     
    Lieferstatus:   Auf Bestellung (Lieferzeit unbekannt)
    Veröffentlichung:  Januar 2016  
    Genre:  Architektur, Archäologie, Kunst 
     
    ART / Techniques / General / Art techniques & principles / Computer-Aided Design (CAD) / COMPUTERS / Design, Graphics & Media / CAD-CAM / DESIGN / Graphic Arts / General / Graphic Design / The Arts# techniques and principles
    ISBN:  9781472578303 
    EAN-Code: 
    9781472578303 
    Verlag:  Bloomsbury Academic 
    Einband:  Kartoniert  
    Sprache:  English  
    Serie:  Required Reading Range  
    Dimensionen:  H 270 mm / B 210 mm / D 14 mm 
    Gewicht:  760 gr 
    Seiten:  196 
    Illustration:  200 colour illus 
    Zus. Info:  Paperback 
    Bewertung: Titel bewerten / Meinung schreiben
    Inhalt:
    Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

      



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